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I'd like to put some stats here like how many tiles they've made, how many are still 'in use', etc...

About

Atlas is a collaborative cartography experiment.

Registered users can come together and add tiles to the shared map, growing and expanding the contents of the world, and zoom in on individual tiles to see who made it, and when.

Anyone is welcome to register and begin contributing to the world map. Just make sure you adhere to the rules.

Atlas was built by Tim Hely for Axol Studio, LLC and built using HaxeFlixel

Future additions include:

  • Ability to change existing tiles (add to or tweak what someone else has done)
  • Procedural decay/evolution of tiles?
  • Ability to star well-designed tiles
  • More terrain options
  • Better painting tools
  • Alterate maps
  • ...and more?

Found a bug? Send an email to atlas.bugs@axolstudio.com

"Geography is just physics slowed down, with a couple of trees stuck in it."

Sir Terry Pratchett
Make sure to follow the rules.
Cartography by:
Username/avatar
Added on:
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Flag a Tile
Warning: only flag tiles that break the rules.
You must provide a reason.
Rules

The principal behind this project is that we want everyone to collectively work together to make an interesting, realistic map. We ask that all users follow the rules to ensure this happens, and so that everyone can enjoy the outcome of this experiment as it evolves.

Tiles are assigned psuedo-randomly. When you choose to add a tile, you'll be assigned a new, empty space based on criteria built into the system. Please try to work with what you've been given - if you don't like your spot, do not abort editing your tile just to get a new one - it goes against the spirit of the experiment.

Try to make your tiles make 'natural' sense. Try to imagine the way your tiles' landscape would behave.

Incorrect
Correct
Correct

Always base your tile off of what any existing neighbors have given you to work with. If a neighbor has a river that connects with one of your edges, continue the river into your tile. Avoid abrupt changes or unmatching terrain.

Correct
Incorrect

Try to make sure there is something unique and interesting about your tiles. It can be interesting to have huge areas of grass or ocean, but, these should be rare - dot some trees, or small islands in to break up too much monotony. Tiles of solid color with no details are not ideal.

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Correct

Never draw letters, numbers, shapes, or symbols into your tiles.

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Incorrect
build 0.0.2b
© 2018 Axol Studio, LLC